How firmly it’s possible to start an update
There is no denying that World of Warcraft revolutionized the MMORPG scene, especially the ones that have tab. The problem is the success of Blizzard’s juggernaut title has made matches replicate its formula. In doing so OSRS Gold, the genre has become homogenized and packed with tab-targeting theme park MMO affairs.
Don’t get it twisted; theme park MMOs can tell solid, compelling tales and are fun. But, it’s not going to give you the level of liberty that sandbox MMOs possess. Yes, Runescape is a sandbox MMO. If you have yet to experience a term, it means you can pretty much do anything available to you. There are many ways you can customize your characters, so much equipment you can equip, so many things that you can perform and be proficient at.
In reality, this amount of freedom is among the reasons why the game has. Because at the end of the day, roleplaying is more than just good graphics and easy gameplay — it’s also about being individuals you can be.Last but definitely not least, a very solid reason to give Runescape a shooter is the simple fact that it receives updates and new content. Despite being way beyond its heyday, its developers nevertheless routinely adds locations like the mysterious Arc Islands, the Egypt-like Menaphos, and many other new places.
Yes, Runescape has caught up in that regard. And from the appearance of things, Jagex is not likely to stop. To get a match derided as stuck in the yesteryears, it’s definitely looking forward to tomorrow.
Every month, Jagex’s programmers see us from Runescape’s Gielinor to talk about their latest adventures. This month, senior match engine developer Chris Knowles shares the organization’s experience of over 18 years of live title updates.Game updates are a weekly event at Jagex. For the previous 18 years, we have updated RuneScape and, for the past six years, Old School RuneScape, on a weekly basis. This past year, this meant correcting our procedures to include updating our iOS and Android customers for Old School RuneScape and RuneScape, now in closed beta, so we can keep the updates rolling across both mobile and desktop.
With that sum of experience behind us, the game update process is a portion of expanding each game. But regardless of how used we are to upgrading, we stay alert to the risks of an update not going to plan, RSGoldFast or a problem cropping up at the live game which has to be fixed quickly. We’ve discovered there are two important steps of the quality of a launch pipeline: how firmly it’s possible to start an update, and also just how fast (and safely) you can correct an issue if it sounds.
How firmly it's possible to start an update